Review Date: Wednesday, November 27, 2013
Here in Bongo Congo
The holiday season is upon us, so Good King Leonardo
has decreed that we kick-off the season by reviewing a wide range of four new
titles currently on the That's Entertainment new issues shelves. So let's
get right to it and see what these comic books are all about: |
Publisher: Dynamite Entertainment
Victor Gischler: Writer
Andrea Mutti: Art
Vladimir Popov: Colors
Dynamite Entertainment recently released the kick-off issue of a new
noir-themed comic book appropriately-titled "Noir." The series
features the team-up of Dynamite's popular Miss Fury action character with
another Pulp-style female costumed adventurer called The Black Sparrow.
The title is written by Victor Gischler with art by Andrea Mutti and colors by
Vladimir Popov.
The issue #1 story segment focuses entirely on the masked Black Sparrow and
guest stars the well-known Pulp character The Shadow. The plot quickly
portrays the pair as having a checkered past of alternating between allying and
fighting with each other. Here, Black Sparrow reaches-out for help from
The Shadow; she's in over her head after stealing a museum moonstone for a
client and bungling an effort to re-sell it to a mysterious higher
bidder. Without spoiling any details, Sparrow and Shadow sleuth their way
along a trail of clues to Newport,
Rhode Island, discovering that
various bad guys each want the moonstone as a tool to reveal the location of an
interesting historic treasure. The issue ends is a gun battle among all
the players, culminating with Miss Fury arriving on the scene and introducing
herself to Black Sparrow as a key behind-the-scenes player in this intrigue.
This new comic series has at least four strong elements that together result in
a high quality and entertaining comic book read. First up is the strength
of writer Victor Gischler's script, which gives infuses wonderful dialogue and
personalities among the main characters. Secondly is the persona of The
Black Sparrow herself, in which she's portrayed as a smart, sexy and
overall interesting new addition to the storyverse of the other more well-known
pulp heroes. Third, the issue has some wonderful artwork in a style
that's pitch-perfect for presenting the Art Deco world of these Golden Age-based
characters. I wasn't previously familiar with Andrea Mutti's artwork, but
now I just want to see lots and lots more of it.
The fourth but hardly least strongpoint of this issue is the fun inventiveness
of the plot. Writer Gischler matches the aforementioned
strong dialogue with an inventive and fun mix of fantasy-adventure
story details that feature diverse legends of the Knights Templar, Native
American folklore and well-known historical details of Newport, Rhode Island,
all blending-together into a rich stew of a storyline. I also liked
reading a high quality story set just south of Worcester
in Newport, and got an extra kick out of a
mysterious wall map featured in one story panel, which included the location of
Worcester
itself!
As a final review comment, its also worth checking-out a full-page promotional
article and an accompanying just-plain-stunning two-page poster ad promoting
Dynamite's January 2014 release of "Legenderry," a great-looking new
title by Bill Willingham that features Steampunk versions of a ton of
well-known comics characters including Red Sonja, Flash Gordon, The Phantom,
Zorro, The Green Hornet and Vampirella. So all-in-all, a very positive
review recommendation is well-deserved for "Noir," Dynamite's latest
edition to its very strong series of Pulp era-based comic book titles.
Longshot Saves The Marvel Universe
#1
Publisher: Marvel Comics
Christopher Hastings: Writer
Jacopo Camagni: Art
Matt Milla: Colors
Marvel Comics recently released issue #1 of a new comic book entitled
"Longshot Saves The Marvel Universe," starring the title character
Longshot in his own solo series. I'm personally not familiar with
Longshot, so I decided to give the comic book a read to see what he's all
about. For my fellow uninitiated readers, he's apparently a
"genetically-engineered orphan from another dimension," whose main
superpower is a supernatural ability to attract rare good luck, hence the name
"Longshot." His publication history since the 1980’s includes
having been featured at times in various X-Men comics and he's also billed
in this comic book as the ex-boyfriend of The Dazzler. This new title
is scripted by Christopher Hastings with art by Jacopo Camagni and colors by
Matt Milla.
Our kick-off tale interweaves two subplots. In the main storythread, a
jester-like "luck god" is hunting Longshot through Manhattan, unfortunately killing lucky humans
as a sideffect of following a trail of general luck toward our hero. A
second subplot features Tony Stark/Iron Man and Reed Richards/Mr.
Fantastic, as they have their own string of frustrating bad luck as they try to
transport an ultra-powerful cosmic cube through Manhattan to a secure facility. Without
being a detail spoiler, both trails of good and bad luck come together in a
dramatic encounter among all these players, in which the fate of reality is to
be determined by Longshot's decisions on how he reacts to the situation as it
unfolds.
I enjoyed this comic book very much for a few outstanding reasons. First-off
is the high quality of the artwork, which provides a fresh, television
animation visual style well-suited to this storyline. Secondly, I found
the basic concept of Longshot himself very entertaining, that of a superhero
whose power is attracting rare and impressive good luck. Third, I liked
writer Christopher Hastings's approach of having Longshot seriously weigh the
consequences of utilizing his good luck; there's an interesting morality theme
here, a message that good things that are unexpected and unearned can sometimes
have negative results.
Fourth, I was very intrigued by the fresh and interesting character of the
"luck god" pursuing Longshot. By the end of issue #1, the jury
is still out as to whether this supernatural character is a good guy,
baddie or a combination of both. Irregardless, his explanations regarding
his and Longshot's decisions holding the fate of reality in their
hands adds a neat science fiction element in this storyline.
I'm sure most long-term Marvel Comics readers are more familiar than me with
the character of Longshot. But whether you're a long-time fan or a
newcomer to Longshot's particular niche in the Marvel storyverse, I think that
you'll find this new title to be a very fresh and entertaining superhero comic
book read.
Publisher: D.C. Comics
Amanda Conner & Jimmy Palmiotti:
Writers
Various Artists
DC Comics has just released the pre-issue #0 of a new Harley Quinn comic book
title. For the uninitiated, Harley is the goofball-with-a-gun on-and-off
girlfriend of The Joker (often referred to by Harley as "her
Puddin'"). She began her DC storyverse existence as a psychiatrist
at Gotham's famed Arkham Asylum,
where she literally went nuts herself as she fell in love with her then-patient
The Joker. The new series is scripted by the creative team of Amanda
Conner and Jimmy Palmiotti.
Conner
and Palmiotti take an avant garde storytelling approach in this kick-off
issue. The story is entitled "Picky Sicky" and consists of
Harley breaking down the "fourth wall" of storytelling, speaking
directly to creators Conner and Palmiotti as the threesome brainstorm the idea
of creating a comic book title based on Harley Quinn. Page-by-page, they
test 17 different artists for compatibility to Harley's personality and crazy
antics. The plotline shifts in the last two pages into a bridge to next
month's issue #1, as Harley inherits a Coney Island building from one of her
former patients and sets-out to check it out as her new headquarters for
further mayhem.
I've never been a fan of those comics that feature a ton of revolving artists,
each taking a one or two-page crack at a piece of the storyline. The
result to me is usually too jarring and distracting to enjoy, as each turn
of the page results in a completely different atmosphere for the story
situation. So I'm very happy to react to this comic book completely
differently, for three positive reasons. First, our writing duo went to
great lengths to pick a strong variety of artists to each depict their version
of Harley Quinn. The result is an amazing showcase of A-list artists
including such renowned folk as Darwyn Cook, Walt Simonson, Jim Lee, Adam
Hughs, Becky Cloonan and of course, Amanda Conner herself. Warner
Brothers animator Bruce Timm also gives us a fun one-page turn at the drawing
board. The effect in this book isn't jarring at all; instead, I couldn't wait
to turn each page and see what unique artistic gem awaited me next.
Secondly, the writers incorporate each artist into the "fourth wall"
dialogue; thus, we immediately know which artist is drawing that particular
scene, as he or she joins the conversation with Harley. And third,
there's a fun theme running through this abstract storyline, in which the writers
and artists toss-out very funny and on-target quips about DC Comics and the
comic book creation process in general.
I wrote a negative review not too long ago of another Harley Quinn title, in
which the creators in my opinion went too far in replacing her usual endearing
goofball-with-a-gun persona with that of a stone-cold killer who
casually slaughtered innocents with no remorse. So its great to see
this popular DC character back in her own semi-harmless personality again,
supported by a very funny and unusual story concept. So by all means,
check-out this extremely entertaining new comic book for the treat of a wide
range of great artists all coming-together to take a creative crack at Harley
Quinn!
Publisher: Boom! Studios
Steven Grant: Writer
Emilio Laiso: Art
Gabriel Cassata: Colors
Boom! Studios has released the first few
issues of its “3 Guns” limited 6-issue mini-series title. The comic book is the successor to the
publisher’s “2 Guns” series, which was adapted this past summer into a very
popular movie starring starring Denzel Washington and Mark Wahlberg. Both series presented thriller genre tales
about undercover cops trying to function in a deceptive shadow world of false
loyalties, fake identities and constant betrayal. The current title is scripted by
creator/writer Steven Grant with art by Emilio Laiso and colors by Gabriel
Cassata.
Issue #1 throws us into the deep-end of
the action pool right on page one, as former undercover cop Bobby Trench is
kidnapped by a right-wing domestic terrorism gang and pressured into planning
an elaborate heist of a Russian mobster’s money. He quickly crosses paths with Marcus, his old
undercover cop partner who’s affiliated with the Russian mobster. Similar to the concept of the previous 2 Guns
series, the pair realize that they’re being played by the warring factions and
agree to warily try and figure-out the situation. Also floating through this scenario is a
potential “third gun,” a female player of this deadly game, whom I won’t
identify in this review, for fear of spoiling a surprise reveal about her, that
serves as a dramatic bridge to the issue #2 story segment.
While this comic deserves a positive
review recommendation, it comes-in at the average entertainment level for a few
critical comment reasons. On the plus side,
the basic story outline is well-crafted and interesting, serving-up an
entertaining thriller/suspense story concept with interesting twists and turns
as the betrayals and shifty activities (along with the body count!) pile-up. The artwork is also strong and appropriate
for this genre of graphic storytelling.
On the downside, writer Steven Grant plods too slowly through the plot,
laying-out extensive scenes of narrative posturing and character explanations
that need some editing; issue #1 could have been compressed into about
two-thirds of a standard storyline, with the remaining pages devoted to moving
this kick-off tale into some more advanced single-issue storytelling.
Two additional, albeit minor elements
pressed on my reading nerve like a scratch along a chalkboard. The first was scattered instances of dialogue
that were just plain amateurish in tone and style, giving an unfortunate aura
of fanboyish writing quality instead of the professional polish that this
decent story concept deserved. Secondly,
I wanted to scream when writer Grant reveals the names of the two lead Russian
mobsters; instead of taking two minutes to select real Russian surnames, he
literally scrambles some letters together on the premise that they might pass
for vaguely resembling Cyrillic names.
It’s a minor point but it stands-out like a sore thumb and again, added
to the amateurish feel to this writing effort.
So in sum, what we have in issue #1 of 3
Guns is a pretty solid idea that’s presented with a mixture of pro and con
qualities. But there’s enough good and interesting stuff here to recommend that
readers give it a try and hope that by the second or third issue of this
limited edition six-issue series, the writer gets his act together to address
the problems detailed above and gives us an undercover cop series worth
sticking with throughout its entire planned publishing run.
Contest
Winner Announcement!!!
Our latest contest challenged you to open
your eyes to the world right in front of you and tell us how many stories tall
is the Parkview Office Tower, located on Park Avenue directly across from our
favorite pop culture emporium home-away-from-home, That’s Entertainment! And our observant contest winner selected via
a roll of the dice from among the correct entries is (drumroll, please…) Erin
O’Connor, who correctly counted 11 stories in the office tower. Congratulations to Erin, who wins our first
prize $10.00 gift certificate to That’s Entertainment!
New Contest
Challenge Announcement!!!
As the Bongo Congo Panel of Contest
Judges continue to digest this year’s Thanksgiving dinner, they’re inspired to
offer-up a Thanksgiving trivia contest for your consideration. Your challenge is to e-mail us at Gordon_A@msn.com no later than Wednesday, December
11 with the correct answer to the following question: In what year did
Thanksgiving first become a recognized national federal legal holiday and what
was the reason for formally establishing the day as an official national legal
holiday? As always, in the event of
multiple correct entries, our contest winner will be selected via a roll of the
dice. Please note that our $10.00 first
prize gift certificate to That’s Entertainment is redeemable for regular retail
merchandise or in-store, on-going specials, only.
That’s all for now, so have two great
holiday shopping (pace yourselves at the mall!) and comic book reading weeks
and see you again on Friday, December 13 Here In Bongo Congo! |
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