|
|
|
|
Review Date: 09/04/2011
Here in Bongo Congo
Good King Leonardo has proclaimed that we celebrate
the passing of Hurricane Irene with an eclectic mix
of new comic books to review. So let's see how these
three titles from DC, Dynamite and Marvel Comics stack-up
against each other: |
|
Superman
Beyond #0
Publisher: D.C. Comics
Tom DeFalco & Ron Frenz: Story & Pencils
Sal Buscema: Finished Art
Chris Beckett: Colors
|
DC Comics has just published
a one-shot issue #0 entitled Superman Beyond. The
plot is set in the same futuristic world of the
very popular Batman Beyond series, in which a young
Terry McGinnis pairs with an elderly Bruce Wayne
to fight crime about a generation from now in "Neo-Gotham."
This futuristic Superman companion to that series
is scripted and penciled by the team of Tom DeFalco
and Ron Frenz, with finished art by veteran artist
Sal Buscema and colors by Chris Beckett.
The issue #0 story is entitled
"Home Is The Hero!" and stars a slightly gray-haired
version of Superman aged into late middle-age. The
early plotline establishes Superman's current life
situation: his wife Lois Lane having passed away
and his powers diminishing with age, Clark Kent/Superman
struggles with a late middle-aged life crisis. Our
hero is shaken out of his funk when an everyday
Metropolis convict is accidentally doused with the
Meta-Human chemical featured often in the Batman
Beyond series, transforming him into a dangerous
Hulk-like being. When the future Justice League
is knocked out of action by the villain, its Superman
to the rescue. Two sub-plots dominate the action
portion of the story; the main superfight and a
subtle storyline, in which Superman tries to help
the villain deal with the horror that his transformation
has brought to his wife and daughter. The issue
wraps-up with a nice final page that brings Superman
and the aged Bruce Wayne together with a hint that
we'll see this "World's Finest Beyond" pair again
in some future DC Comics publications.
While I expected an obvious
futuristic Superman tale in this issue, I was surprised
and happy to read how far the creative team went
to incorporate Superman into the preexisting world
of the Batman Beyond series. Its a very entertaining
treat to read the blend of old and new in this high
quality comic book. The old includes a cameo by
Terry McGinnis along with major storytime for Bruce
Wayne and that futuristic JLA. The new includes
Superman/Clark Kent himself, along with our old
pal Jimmy Olson, who has evolved into an international
media conglomerate head, sort of a kind-hearted
version of Rupert Murdoch, if you can believe it.
Beyond the action adventure entertainment of this
tale, the real success of this story is the quiet
message built into the plotline, one that's really
brought home in the final Bruce Wayne/Superman scene,
a message that as our heroes age and somewhat decline,
they still have a valuable and worthwhile role to
play in their respected lives as aging heroes. Its
a positive life lesson for the story characters
and readers alike, one that's special both as pure
comic book reading entertainment and as a philosophy-of-life
affirmation.
So a very positive thumbs-up recommendation for the
good DC reader to check-out this excellent comic book,
which succeeds both as a very satisfying conclusion
to the recent Batman Beyond series and as a stand-alone
enjoyable one-shot interpretation of an older version
of Superman who still has a lot to contribute to and
enjoy regarding his DC universe world.
|
|
Warehouse
13 #1
Publisher: Dynamite Entertainment
Ben Raab & Deric A. Hughes: Writers
Ben Morse: Art
Jonathan Cooper: Colors
|
Dynamite Entertainment has
just expanded its inventory of eclectic comic book
titles with the publication of Warehouse 13 #1.
The comic book is based upon the hit SYFY cable
network television series of the same name. For
the uninitiated, the t.v. show is a comedy-drama
mix that follows the adventures of a team of secret
service agents who "bag and tag" mystical artifacts
and store them in Warehouse 13, a vast secret installation
in the wilds of South Dakota that resembles the
secret government mega-warehouse in the final scene
of the first Indiana Jones movie. Issue #1 of the
new comic book title is scripted by Ben Raab and
Deric A Hughes with art by Ben Morse and colors
by Jonathan Cooper.
The issue #1 storyline
sends lead agents Pete Lattimer and Myka Bering
off to Rio De Janeiro to investigate the latest
in a series of earthquakes which lead investigator
Artie Nielsen believes are artifact-related. Our
adventurers follow a trail of clues to a shady Brazilian
mining conglomerate, which has a habit of finding
major gold discoveries in the earthquake zones.
Eventually, we learn that the company is using an
ancient Chinese mystical hammer artifact which creates
the diasters as its wielded in search of treasure
(Thor never had this problem with his hammer, did
he?). The second half of the storyline turns to
action-adventure, as Pete and Myka evade corrupt
Brazilian police, identify which company excecutive
is wielding the artifact and nab the gizmo for safekeeping
back at Warehouse 13.
I've mentioned in previous
reviews that I'm always expecting the worst in t.v.
show or movie-related comic books, as so many of
them combine clunky graphic styles with wooden attempts
to recreate the success of the visual medium on
which they're based. Thankfully, we don't have that
problem with this new title. The comic book succeeds
in avoiding both traps, providing excellent artwork
combined with a storyline that is fresh and entertaining,
both as a stand-alone comic book and as a representation
of the t.v. show. A creative tip-of-the-hat is deservedly
due to the writing team, who do a great job of providing
the little personality traits of the various characters
which have gone over so well among fans of the show.
These range from team leader Artie's grumpy-bear
personality, to twenty-something member Claudia
Donovan's creatively witty remarks, and finally
to the fun and funny repartee between partners Pete
and Myka which make the show such a pleasure to
watch.
A blurb at issue's end announces that next month's
issue is written by two of the television show's writers.
Given the quality start that writers Raab and Hughes
have provided in their issue #1 debut, I'd say the
newcomers have big creative shoes to fill in next
month's issue. So another positive review recommendation
for a new comic book title that strongly stands on
its own two feet as an entertaining science fiction
comic book while also successfully transferring the
quality of a hit t.v. show to comic book format.
|
|
Spider-Island:
The Amazing Spider-Girl #1
Publisher: Marvel Comics
Paul Tobin: Writer
Pepe Larraz: Art
Andres Mossa: Colors
|
As part of its wider "Spider-Island"
publishing event, Marvel Comics has just released
issue #1 of a three-issue mini-series entitled "Spider-Island:
The Amazing Spider-Girl." The premise of the event
series is that for various reasons, which I'll leave
for readers to discover for themselves, random civilians
around the Island of Manhattan start to exhibit
Spider-Man type powers. This title stars Spider-Girl/Anya
Corazon, who according to a page one introduction
used to be just a costumed nonpowered crimefighter
but is now among the many who actually have Spider-Man's
special powers. The mini-series is scripted by Paul
Tobin with art by Pepe Larraz and colors by Andres
Mossa.
In the extremely fast-paced
issue #1 storyline, all hell is breaking loose in
New York City as the "Spider-Person Epidemic" expands.
The plot kicks-off with Anya and her roommate attacked
at their high school by an army of "Society Of The
Wasp" humanoid wasp creatures, whose mindless goal
is to kill as many Spider-People as possible. Various
Marvel universe players enter the fray in unexpected
ways, including the ninja assassin society The Hand
and Hobgoblin. Without being a detail spoiler, its
worth noting that the battlers either ally themselves
with or oppose Spider-Girl in unexpected ways. The
issue ends in a very dramatic bridge as a major
Marvel universe villain reveals him/her/itself as
one of the infected Spider-Persons and offers a
surprise alliance with our heroine.
This is an excellent comic
book issue to read as a first-time exposure to the
wider Spider-Island event series. The concept of
a city-wide Spider-Man type of superpower epidemic
is so fresh and well-presented that I couldn't help
but wonder why someone at Marvel had never thought
of this event concept before. A major shout-out
is deserved for the art team, who give us a graphic
style perfectly suited to the very fast pace of
battle action in this series, with the panels just
leaping off of the printed page. My only constructive
criticism is that given the complexity of the mix
of sub-plots and constantly-shifting action details,
there is a bit of a feeling here that the plot details
are somewhat too compressed, in order to jam all
of the interesting story details into three short
issues. This series and its readers might be better
served with a five or six-issue publication schedule
that would allow the creative team more room to
explore all of the wonderful things happening in
this title. But perhaps issue #3 will segue into
one of the other Spider-Island event comic titles.
So that one question aside, I highly recommend not
missing a moment of the fun of this very creative
new Spider-Man universe mega-event. If you haven't
started reading the series yet, I'd recommend jumping-into
it with this issue and if you're already reading some
of the other Spider-Island titles, definitely prioritize
this three-issue mini-series at the top of your ever-growing
new issues comic book reading pile!
|
Contest
Winner Announcement!!!
Our latest contest challenged you
to pitch to us your favorite comic book villain, also explaining
why you rank he/she/it as number one on your list of baddies.
And our contest winner is (drumroll, please)...Kevin Browne,
who tells us that his favorite bad guy is James Gordon,
Jr. Kevin tells us that Detective Comics writer Scott Snyder
has revealed Police Commissioner Gordon's son to be a major
Batman universe villain, one who Kevin feels serves as an
excellent "dark mirror" to Batman Dick Grayson's goodness.
An interesting choice-it should be fun to see where Detective
Comics and any other Batman comic book titles take this
villain in future Batman stories. Congratulations to Kevin
who wins our first prize $10.00 gift certificate to That's
Entertainment!!!
New Contest Announcement!!!
We're heading into the final stretch
of baseball season, as our Red Sox and the Yankees battle
neck-and-neck for first place in the American League East
Division. In recognition of all of the home runs that the
Red Sox have been belting lately, the Bongo Congo panel
of contest judges offers-up the following Red Sox home run
trivia contest challenge. E-mail us at Gordon_A@msn.com
with the correct answer to the following question: Which
Red Sox player has hit the longest home run at Fenway Park,
and how has the team commemorated that home run in a permanent
way at Fenway Park? This is a fun Red Sox fact that many
fans cherish as a piece of Sox historical trivia, so e-mail
us asap! As always, in the event of multiple correct entries,
the winner of the first prize $10.00 gift certificate to
That's Entertainment will be selected via a roll of the
dice from among the correct entries.
E-Book Announcement!!!
Just a quick announcement that
my science fiction & fantasy short story collection
"Journey Into Dandelion Wine Country" has just been re-released
by Xlibris Press (www.xlibris.com)
as an e-book for only $9.99! Feel free to check-out a very
positive book review posted on my webpage (www.alaniragordon.com)
or go to the xlibris page or anywhere else where e-books
are sold for a copy today!
Finally, just a reminder that we're temporarily
on a bi-weekly new comic book reviewing schedule. So
have two great comic book reading weeks and see you
again on September 16 Here In Bongo Congo! |
|
|
|
|
|
|
|