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Review Date: 06/18/2010
Good King Leonardo is back from
a wonderful vacation in the wilds of Maine, so he's raring
to get back into our reviews with the following
four comic book reviews,
followed by our latest contest winners announcement and
the posting of our new contest challenge for you:
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Joker's
Asylum II: The Riddler #1 (One-Shot)
Publisher: D.C. Comics
Peter Calloway: Writer
Andres Guinaldo: Penciller
Raul Fernandez: Inks
Tomeu Morey: Colors
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D.C. Comics has been publishing a series of Joker's
Asylum stories, in which Batman's archfoe narrates
a series of tales that each star a different
Batman villain. This particular one-shot in
the series stars The Riddler. The comic is written
by Peter Calloway with art by the team of Andres Guinaldo,
Raul Fernandez and Tomeu Morey.
This Riddler tale is entitled "The House The Cards
Built," and is structured as an old Riddler tale being
recounted by The Joker to an unseen visiter (namely,
you the good comic book reader) to his cell in Arkham
Asylum. It's essentially a love story, as the
Riddler falls head-over-heels in love with Jessica
Duchamp, an art student whom he meets during
an art heist. Naturally, the good-hearted Jessica
wants nothing to do with our old villain friend Ed
Nigma. The Riddler/Eddie sees this situation
as a riddle that he needs to somehow solve, with the
answer being the solution to the question of how to
get Jessica to love him. The story takes a series
of interesting twists and turns. I don't want
to be a spoiler about the ending, so I'll just
say that Eddie does find an answer to the riddle,
but its up to you to read the ending to see what he
does with the answer in deciding whether or not to
resolve his unrequited love situation.
This is a very entertaining comic book for a few reasons,
first and foremost being the plot details. Writer
Peter Calloway gives us a story that's just the right
balance of comedy and darkness, as this psychopath
tries to find a way to break through his loony villain
personality and deal with the fact that in many ways,
he's just another common nerd who's fallen for a woman
who wants nothing to do with him. Calloway's
smart enough to have The Riddler realize up-front
that he'll have to somehow act like a normal guy if
he wants to have even a prayer of getting Jessica
to change her mind. The Joker's Asylum concept
of this title is also very entertaining. I like
the idea of the Joker narrating these tales, thereby
actively inserting himself into every story with his very
detailed narration of the tale. There's
also a nice twist at the end of this story, in which
the Joker doesn't reveal the identity of a key villain
in The Riddler's love story, challenging you the reader
to try and figure-out who the person was.
So my thumbs-up review advice is to read this very
enjoyable issue, check-out the other issues in the
Joker's Asylum series of one-shot comics and e-mail
me at Gordon_A@msn.com
with your opinion of who the unknown villain is who
plays a key role in this story. My own opinion
is that the unnamed villain is The Joker himself,
but I'm curious to see if any of your readers agree
with that conclusion or not.
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Serenity:
Float Out #1 (One-Shot)
Publisher: Dark Horse Comics
Patton Oswalt: Writer
Patric Reynolds: Art
Dave Stewart: Colors
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Over the past few years, Dark Horse Comics has published
several mini-series and one-shot titles based on writer
Joss Whedon's very popular Firefly television show
and its follow-up Serenity movie. The series
is classic space opera science fiction, starring a
band of smugglers who have adventures in space smuggling
between planets under the nose of The Alliance, the
interplanetary government. I'm a fanatical fan
of the t.v. series and the Serenity movie, but this
is the first comic book in the Dark Horse series that
I've taken a chance at reading. This one-shot
comic book is entitled "Float Out" and is written
by well-known actor/comedian/writer Patton Oswalt,
with art by Patric Reynolds and colors by Dave Stewart.
This particular issue in the Serenity series presents
three interconnected short stories, each starring
Hoban "Wash" Washburne, the very popular ship's pilot
in the Firefly t.v. series who was unexpectedly killed-off
toward the end of the Serenity movie. In this
comic book, three pilot friends are christening their
new ship, and each chooses to honor Wash by telling
a reminiscence about their deceased buddy. All
three tales are high-action outer space smuggler adventures
with "Wash Being Wash." At the end of the storytellings,
Wash's widow, Zoe, joins the trio for the actual
ship's christening, adding her own touching remembrance
of her husband, along with a very interesting story
detail (which I won't spoil by telling in this review),
which serves as a neat bridge to future issues in
this Serenity comic book series.
As I've mentioned in previous reviews, I'm always
leery of reading comic books based on popular
television shows and movies, due to their oft-failed
attempts to reproduce in graphic format the magic
of the original series. I'm pleased to report
that the creative team clears that hurdle with this
issue, giving us a wonderful comic book that works
on several levels. First and foremost, the issue supplies
faithful Firefly/Serenity fans with a high-quality
addition to the universe of the series. The
three short stories present Wash with the endearing
personality traits which made him such a fan favorite.
Secondly, the artwork is skillfully rendered, giving
fans accurate reproductions of the real-life actors
from the series. And third, the three stories
starring Wash all succeed both as tales in the Serenity
universe and as stand-alone science fiction stories
presented in graphic form. There's been some
negative criticism amongst reviewers that some of
the Dark Horse Serenity comic books include plots
that could only be understood and enjoyed by faithful
Serenity fans. I can't speak for previous issues,
but I can tell you that this issue does not fall into
that category, and is a highly entertaining read for
comic book and science fiction fans alike, not just
for die-hard fans of the series.
Two quick final review comments are warranted here.
First, a well-deserved shout-out is due to writer
Patton Oswalt. I had no idea that this well-known
actor and comedian (including a starring role on The
King Of Queens t.v. show) is also an accomplished
and veteran comic book writer, whose credentials include
a story published in issue #600 of Batman. Oswalt steps
outside of his acting/comedy envelope here, writing
a plot that is dramatic, moving and a gem of a new
edition to the Serenity story universe. Secondly,
just a heads-up to the series fans that the letters
column in this issue announces that in November, Dark
Horse will be publishing a new graphic novel starring
Shepard Book, another popular character from the Firefly/Serenity
series.
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Sif
#1 (One-Shot)
Publisher: Marvel Comics
Kelly Sue Deconnick: Writer
Ryan Stegman: Penciler
Tom Palmer and Victor Olazaba: Inks
Juan Doe: Colors
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Marvel
Comics is in the midst of publishing a series of "Women
of Marvel Comics" one-shot comics. One of the
latest editions is Sif #1, starring Thor's perennial
sweetheart Sif of Asgard. This issue is scripted
by Kelly Sue Deconnick with the art team of Ryan Stegman,
Tom Palmer, Victor Olazaba and Juan Doe. A page-one
narrative catches-up the reader to the setting of
Thor's comic book universe these days, explaining
how a few years ago, Thor restored the destroyed Asgard,
locating the returned city of the gods to a cornfield
outside of Broxton, Oklahoma (you can check-out back
issues of Thor at That's Entertainment to read that
wonderful series, penned by writer Michael Straczynski).
The Lady Sif has now decided to try and live a mortal's
life in Broxton, rather than return to living in Asgard.
This issue's story is entitled "I Am Lady Sif," and
gives the reader two sub-plots to illustrate both
sides of Sif's new lifestyle. The early part
of the comic features Sif trying to adjust to living
amongst the average folk of the Town, while still
dealing with fear and trauma from her dealings in
previous issues of Thor comics with Thor's evil
brother Loki. The action kicks-in with our second
plotline, as the Thor-like Beta Ray Bill and his girlfriend
come to Town and Sif agrees to help recapture Bill's
spaceship from alien pirates. The entire second
half of the story shifts to high-action space adventure
as the trio heads for outer space and attacks the
alien hijackers. Without revealing any spoiler
details, all ends well of course, but more importantly,
in the process Sif finds a way to put her Loki trauma
behind her and embrace her new Earth-bound Oklahoma
lifestyle.
I enjoyed reading this comic book more than any of
the four books reviewed this week, for a few
basic reasons, the first being Kelly Sue Deconnick's
script. I've never heard of this writer before
and was very impressed with both the quality dialogue
of her storytelling as well as the skill that she
brought in presenting the bigger question of
the story, namely, can Sif find a way to
balance living a small town rural life while occasionally
getting involved in superhero adventure. That
she does very well in this issue, as well as putting
the trauma she's suffered at the hands of the evil
Loki behind her. I also enjoyed the artwork
in this issue, which doesn't shoot for giving the
reader highbrow realism, but instead illustrates the
tale with a very nice cartoon-style. The result
is a lot of just plain comic book reading fun here,
as opposed to another grand attempt at highbrow graphic
literature, which is fine but can be wearing at times.
So a positive thumbs-up for this fun and entertaining
issue. Similar to the Joker's Asylum issue reviewed
above, this comic book has peaked my curiosity regarding
the other issues in Marvel's Women of Comics series,
so my final recommendation is to also check-out what
other reading gems might shine in this ongoing series
of one-shot comic books.
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Batman
#700
Publisher: D.C. Comics
Grant Morrison: Writer
Various Artists
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It
doesn't seem that long ago, but it was actually the
1990's when we Batman fanatics were reading the landmark
issue #600 in the title series. But time does
fly and here we are in June of 2010 with the publication
of anniversary issue #700, which is written by veteran
writer Grant Morrison. Entitled "Time And The
Batman," the team of many artists is broken into four
groups, each of which is given the chance to illustrate
about one quarter of the 30-page story.
Morrison's approach is to give us a time-spanning
tale, with three segments which respectively star
the Bruce Wayne Batman, the Dick Grayson Batman, and
Damian Wayne as a future Batman, all grown-up from
his current role as the psycho son-of-Bruce-Wayne
Robin. The plot is a time-travel murder mystery
in which the various Batmen interact with Gotham scientist
Carter Nichols and his timetravel technology.
The tale becomes a murder mystery when the present-day
Dick Grayson Batman is called-in to solve the scientist's
mysterious murder, then jumps to the future, in which
a time-traveling younger version of Nichols joins-up
with the Damian Wayne Batman to solve the crime.
The main story is followed by several pages of anniversary
art by various artists, as well as a detailed rendering
of the Batcave.
I love nothing more in comic book reading than the
Batman universe, and generally have a soft spot for
all levels of storytelling quality, in the belief
that they all have a place in the widespread
quilt of titles and interpretations that make-up
the panorama of all that is Batman. But that
said, I just can't give this issue a positive recommendation.
The idea of a time-spanning, three-part story that
stars three different Batman incarnations sounds
good in and of itself. Likewise, the idea of
various artists getting-in on the tribute issue is
also worthy and often adds a nice touch to the various
anniversary or special comic book issues where the
team approach has been applied before. But Morrison's
script is just plain awful and pulls all of the other
good elements of this issue under the water's surface
to drown the whole mess. The first quarter section
of the story is plainly disjointed nonsense, and things
don't get much better from there as the reader suffocates
in Morrison's attempt to add futuristic jargon to
his dialogue, as a weak attempt to make a poorly-constructed story
somehow feel futuristic. I've read this thing
twice, and I'm just extremely uncomfortable and
not entertained with the very disjointed storytelling,
along with the just plain weird details of the
third section of the story, featuring Batman in the
future.
I really hate to do this, but I honestly can't give
a positive recommendation to this special anniversary
issue of my favorite comic book character. Please
feel free to read this issue and judge for
yourself, but I have the feeling that a lot of
Batman fans are going to agree at least partly with
my assessment. The fact that there
were still a lot of copies of this issue on the new
issues shelf when I picked it up might be an indication
that the word is out there in fandom. But again,
feel free to judge for yourself and see if your reaction
is similar or different from mine. Our good
friend The Batman at least deserves that on his 700th
issue anniversary!
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Contest
Winners Announcement!!!
We have the winners from our
last two contests to announce today! First-up is our
contest in which you were challenged to submit a futuristic
or fantastic item which would be fun to see included in
a comic book story. This contest was suggested by
Tanja Pevner. And our winner is (drumroll, please)...Gabriel
Lebel, who submitted the idea of an alien supercomputer
that predicts the future. Gabe suggested that
in a comic book story "an advanced alien race would scatter
billions of information-gathering probes/drones across the
universe. These probes would collect data on literally
everything that happens in the universe and the super computer
would sort the information and use it to predict the
future with remarkable accuracy...the super computer would
be called "Fate" or something." An interesting new
approach to computer technology, Gabe, maybe a comic book
writer will read this column and add your invention to his
or her story!
Our second contest challenged
you to answer the trivia question of which three Massachusetts
towns are named after foreign countries. We had several
correct entries, so by a random roll-of-the-dice, our winner
is Stephen Kostrzewa, who correctly identified the towns
of Holland and Wales here in Central Massachusetts and Peru
out in the western part of the state. My fellow reviewer
Dave LeBlanc also points-out that none of these three small
New England towns have municipal water departments!
Congratulations to both of our contest winners, who each
win a $10.00 gift certificate to our favorite comic book/pop
culture store, That's Entertainment!
New
Contest Announcement!!!
With the baseball season in
full swing and our Red Sox heating-up, let's go with baseball
trivia for our next two contests, then we'll return to presenting
a few contests submitted by our contest participants themselves.
So here's a Red Sox trivia contest for this week: your challenge
is to e-mail us at Gordon_A@msn.com
and tell us which current Red Sox player had an unexpected
role as a teenager in a popular 1990's movie, and tell us
what the movie was and a bit about his role. As always,
the winner will receive a $10.00 gift certificate to That's
Entertainment and in the event of multiple correct entries,
the winner will be selected via a roll of the dice.
That's all for now, so have another great comic book reading
week and see you again next week Here In Bongo Congo!
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