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Review
Date: 08/29/2008
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Air
#1
Title Story: Letters from Lost Countries
Publisher: Vertigo/DC
Writer: G. Willow Wilson
Artist: M. K. Perker
Colors: Chris Chuckry
Letters: Jared K. Fletcher
Price (USD): $2.99
Release Date: NOW ON SALE
Genre: Adventure/Mystery
MATURE CONTENT (Comics on the Edge)
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This new comic has the intriguing cover of an airline
stewardess falling through a bright blue sky, along
with a Neil Gaiman cover quote that the comic "starts
as Rushdie and then parachutes off into Pynchon."
Both cover art and quote very accurately sum-up this
extremely original new comic from D.C.'s Vertigo Line,
written by G. Willow Wilson and drawn with beautiful
art and expression by renowned Turkish artist M.K. Perker
(Google Mr. Perker for access to his very impressive
website).
The best way I can describe
this comic is that its a magic realism short story presented
in a visual medium. Magic realism is a form of
science fiction or fantasy in which the reader finds
a very matter-of-fact world, with a few sudden touches
of the unusual blended-in when you least expect it (check-out
any novel or story written by author Lisa Goldstein,
or the novel "The Necessary Beggar" by Susan
Palwick for high quality examples). The t.v.
show "Lost" is a good example of having magic realism
elements blended into some very mainstream sub-plots.
The main character in Air is
Blythe, an American working as an overseas stewardess
for Clearfleet Airlines. The first issue nicely
propels Blythe through some very interesting sub-plots,
including her growing relationship with a mysterious
boyfriend who has multiple identities, and a shadowy
group of citizens who claim they're against airline
terrorism yet seem to be worse in many ways than
actual plane terrorists themselves. The action
and intrigue nicely come together in a key scene that
centers around that amazing cover scene of Blythe plunging
parachute-less through the sky.
I really don't want to give
much more of this extremely creative storyline away,
given the originality of this comic. I also won't
spoil the one sudden Magic Realism twist at the
end of this issue, other than to say that after reading
this issue, you'll never look at a postcard again without
thinking of this comic. Suffice to say that
Wilson and Perker work wonderfully together here as
a creative team; the combination of his art and her
written dialogue can be described as poetic in
presenting average folk dealing with a blend of the
usual and the mysterious sides of life.
I do feel its important to
note that this is a very brave comic, the first
one that I've read since 9-11 that has as a central
theme the very changed world that you and I actually live
in now, whether we're up in an airplane or just trying
to live our lives in an everyday manner. I give
a lot of credit to DC Vertigo for taking-on a storyline
with such mainstream literate quality at the heart of
it; no superheros here, folks, but the hint of magic
realism in issue #1 will obviously grow with each succeeding
issue. Again, if you like the subplots of the
t.v. show "Lost" where everything seems extremely
ordinary and then one little item turns the
whole world sideways, I think this is a comic for you.
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Justice
League of America #22
Written by Dwayne McDuffie
Art by Ed Benes
32 pg, FC, $2.99 US
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The current
issue of Justice League is #24, the third story of a
multi-issue story arc, so this time I jumped back to
issue #22 to review the story arc's beginning.
#22 through #24 are all currently available on the That's
Entertainment new issue display wall. Issue #22
is entitled "The Second Coming-Chapter One," and is
written by Dwayne McDuffie and drawn by Ed Benes.
The main storyline in this
issue focuses on the League trying to help Red Tornado
stabilize into a permanent body, so he can live as close
to a human life as possible. The League tries
a radical, complicated scientific experiment to try
and achieve this, which seems to be in the process of badly
backfiring by the end of the issue, resulting in a dangerous
programmed villain personality asserting itself in Red
Tornado against the League.
I didn't enjoy this comic that
much, for a few reasons. First, the current Justice
League writing is being outshined by the stellar writing
of The Justice Society of America comic that I reviewed
last week. I thought it would be fun to compare
the two back-to-back, and quickly found that the current
writing is light years apart in quality between the
two comics. Justice League isn't bad, but its
just average compared to Geoff Johns's writing level
in Justice Society, and as such, Justice League seems
drab in the Society's shadow, I'm afraid.
The second problem for me was
Ed Benes's art. Its excellent, but his style is
heavier than most current D.C. artists with extreme
shadowing and over-penciling of figures. It makes
for a bleak feeling in each scene, plus I'm always squinting
to make out details in large scenes. A two-page
spread on pages 4 and 5 almost gave me a headache trying
to make out all of the details.
Third and perhaps most significant
is that after finishing this comic, it struck me that
a lot of the sub-plot dialogue is kind of wooden, and
frankly feels fake. There's a scene of Superman
and Green Lantern giving Red Arrow relationship advice
that's supposed to be serious, but seems very stilted
and just plain weird-its almost as if it was written
by a kid in a creative writing class in school who is
guessing how real adults might talk with
each other about relationships and hasn't got a
clue.
The final point that got under
my skin about this issue is a point about the League
that's actually bothered me since the early issues in
the 1960's. The League has always been structured
as having a rotating chair; whoever's the leader-of-the-month
is like a little dictator, and whatever he or she decides
in certain storylines goes without saying. In
this issue, the League meets to consider whether the
superhero Vixen should be allowed to stay in the League.
Everyone's willing to give her another chance except
for the current League Chair Black Canary, so she's
booted-out. It's time for D.C. to drop this unrealistic
structure, it just feels dumb and unreal, either for
the real world or for a group of superheros that have
come together to function on equal footing as a workable
team.
If you're an old Justice League
fan, not much has changed from the Silver Age Justice
League approach for D.C., but I'm afraid that's not
a good thing. In light of the high quality of
the current Justice Society line, combined with how
comic book plotting has evolved in the past decade or
two, this comic line feels very stale and is in need
of a major style updating. |
A
Quick Heads-Up: Check-Out Brave & Bold #16!
Just a quick heads-up to the D.C. fans out there, definitely
check-out the current issue #16 of The Brave and the Bold,
featuring Superman and Catwoman. I won't review it
in detail here, because I did an extensive review of the
B & B line a few months ago, but this current issue
is one of the funniest comics I've read in awhile.
Writers Mark Waid and Scott Kolins not only provide an interesting
story, but inject it with quality comedy relief as Superman
hasn't a clue how to handle Catwoman's personality.
I guess this is why they used to call 'em funny books!
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