|
|
|
|
Review Date: 09/15/2011
Here in Bongo Congo
Good King Leonardo is back this week with
an interesting variety of new issue comic books to review,
so let's get right to it and see how these comics stack-up
against each other: |
|
Reed
Gunther #1
Publisher: Image Comics
Shane Houghton: Writer
Chris Houghton: Art
|
Image Comics has a new comic
book series out entitled "Reed Gunther." There are
four monthly issues on the That's Entertainment
new issues shelves of this comic book with a Western
Adventure theme that's billed as fun "for all ages".
I decided to review issue #1 to get a better feel
for the premise of the comic book. The series is
scripted by Shane Houghton with art by his brother
(I presume) Chris Houghton. A back-of-the-book blurb
explains that the pair initially was producing this
series as a black-and-white independent comic until
it was picked-up and produced in color by Image
Comics.
Our issue #1 storyline
is entitled "Reed Gunther And The Steak Snacking
Snake!" Our heroes are cowboy-for-hire Reed and
his sidekick, Sterling the bear, who doesn't speak
but is clearly "smarter-than-the-average-bear",
as our old friend Yogi Bear used to say. While out
camping, our heroes come to the rescue of Starla,
a woman rancher whose cattle are disappearing one-by-one.
Its quickly discovered that a gigantic snake is
devouring cattle one huge gulp at a time, hence
the title of the story. Hijinks ensue as our trio
tries different strategies to defeat the snake rustler.
Without being a detail spoiler, by issue's end the
problem is solved. And on the last page we see Reed
riding off on Sterling's back into the classic Western
sunset, in search of next month's issue #2 Wild
West adventure.
This new title is an adorable
and very entertaining fresh addition to the Western
Adventure comic book storytelling genre. The Houghton
brothers succeed on all counts in creating a comic
book world that's clearly geared to kid-level reading
and entertainment while still providing enough high-quality
storytelling to serve as a worthwhile reading pasttime
for teen and adult readers, alike. Two particular
storytelling elements stand-out in distinction.
The first is the decision to use a very cartoony
graphic style for this comic book. It works extremely
well to convey the emotions and facial expressions
of the characters, which is particularly important
when one of the lead story stars is a non-talking
bear who communicates through facial cues. Secondly,
there's a nicely-constructed sub-plot here in which
Starla and Reed get off on the wrong foot, which
to me at least, ultimately conveyed a nice life
lesson for young readers about trust and getting
along with others.
In sum, its both refreshing and just-plain-fun to
have a new and cute addition to the non-superhero
world of comics that doesn't take itself seriously
in delivering-up some good old-fashioned comic book
entertainment. So using one of Reed Gunter's favorite
expressions, for pickled beets sake, folks, go out
and read this comic book!
|
|
Zatanna
#16
Publisher: D.C. Comics
Writer & Art: Adam Beechen and Victor Ibanez
|
While there's a lot of attention this past week
among fanboys and fangirls regarding DC Comics rolling-out
its company-wide "New 52" make-over, there are a
lot of traditional DC new issues titles still on
the new issues shelves from just the past few weeks
of publishing. One of them is issue #16 of the ever-popular
"Zatanna" comic book, starring the DC universe's
favorite good-looking magician/sorceress. Issue
#16 is written and drawn by the creative team of
Adam Beechen and Victor Ibanez.
The storyline is entitled
"The Sorceress's Apprentice." Its a humorous, tongue-in-cheek
plotline in which a sleep-deprived Zatanna is unexpectedly
visited by the blue-skinned Klarion, an impish sorcerer-boy
from Limbo Town, the magical place in the DC universe
that's also the hometown of Klarion The Witch Boy.
The creepy kid claims he wishes to becomes Zatanna's
magical apprentice, but its soon apparent that he
has an ulterior motive for getting into her secret
magician's library. Without revealing any details,
the bulk of the plot consists of Zatanna giving
chase to Klarian from her library through many magical
dimensions, ultimately foiling the brat's scheme
and dumping him back in Limbo Town where he can
do no more harm. The issue wraps-up in a nice joke
that began on page one of the issue, relating to
sleep deprivation and dreaming.
I've reviewed a few previous
issues of this title run and have always been impressed
with the creative team's ability to mix quality
light humor with a magical thriller plotline. This
issue is no exception, and actually exceeds the
quality of previous issues in this regard. The art
is of very high quality and just the perfect graphic
style for conveying the colorful magic realism scenes
of Zatanna and brat-boy hopping through very creative
other-dimensional scenery in their magical adventure.
Two particular full-page panels, one conveying the
magical vastness of Zatanna's library and one when
she finally catches Klarian in another magical dimension
are among the most poster-worthy comic book scenes
of the year. And finally, a deserved shout-out to
the creative team for bringing this title to a pre-New
52 close with that nice, understated final scene
that combines a cute joke with some relevant pop
culture references.
So a very positive thumbs-up recommendation to check-out
this final issue in the latest Zatanna comic title
run. Let's hope that there's room someplace in the
DC universe after all of the "New 52" bedlam and consternation
subsides for a similar high quality Zatanna title.
In the meantime, I'd suggest reading issue #16 and
backtracking through the That's Entertainment new
issues and back issues inventory for copies of the
previous 15 Zatanna issues and/or softcover reprint
compilations.
|
|
Batgirl
#1
Publisher: D.C. Comics
Gail Simone: Writer
Ardian Syaf: Pencils
Vicente Cifuentes: Inks
Ulises Arreola: Colors
|
Well, the "New 52" brave
new world of DC Comics is finally here and for my
first review of the bunch I chose issue #1 of the
new Batgirl title. The reboot of Batgirl is scripted
by veteran writer Gail Simone with pencils by Ardian
Syaf, inks by Vicente Cifuentes and colors by Ulises
Arreola.
The issue #1 story is entitled
"Shattered" and stars the original Barbara Gordon/Batgirl
character. While its acknowledged throughout the
tale that Barbara has undergone some sort of miraculous
experience to regain her mobility and leave behind
her wheelchair-bound Oracle persona, we're not let-in
on any of the details in this premier issue. Instead,
a few sub-plots are threaded-together that focus
on Barbara/Batgirl literally getting back on her
feet into everyday life, both as a costumed crimefighter
and a civilian. We see Batgirl in her first new
crimefighting effort, rescuing an innocent couple
from potential gruesome torture and murder by masked
home invaders. Barbara spreads her wings and finds
herself an eccentric new roommate. And finally,
Batgirl trails a mysterious masked murderer and
in confronting him in a hospital, fails to prevent
the villain's latest murder, as such accused by
a cop on the scene as being "a murderer" for hesitating
for a moment and not stopping the hit.
As both a comic book reviewer
and a longtime fanboy I try to be a pragmatic guy,
cherishing old comic book traditions and legacies
while also embracing inevitable change and new,
fun publishing ideas. So I'm not completely opposed
to the DC attempt to shake things up with the New
52 effort, although I don't like the renumbering
of landmark titles such as Action Comics and I still
believe that the old numbering will be restored
in a few years as landmark old-numbering anniversary
issues come-up on the publishing horizon. However,
I'm also a believer in the old saying "if it ain't
broke, don't fix it," and as such I'm critical of
this new Batgirl rebooting.
The 25-issue Stephanie
Brown/Batgirl series ran circles around this first
issue Batgirl reboot regarding both artistic quality
and story content. At the risk of ticking off the
gazillions of Gail Simone fans, this is a dull and
weak story representation of Batgirl. I felt like
I was reading a DC tale written in the duller stretches
of the 1980's, full of hokey dialogue and stiff
character behavior. The dialogue between Barbara
and her new roommate is just amateurish writing,
but worst of all is the Just-Plain-Stupid cliffhanger
ending, in which a cop screams "murderer" at Batgirl
for failing to stop the bad guy. If a return to
such tired mid-20th century comic plot cliches as
supposed cliffhangers is what's in store for readers
in the "New 52," we're all in big comic book reading
trouble.
So to get to the point asap, a disappointed thumbs-down
recommendation on this particular New 52 reboot effort.
When DC files for the inevitable bankruptcy when the
New 52 doesn't resolve the company's ongoing financial
solvency problems, let's hope that the new company
investor overlords, Chinese or otherwise, do us all
a favor and apply the common sense of restoring Batgirl
and a few of the other "unbroke" titles to their pre-New
52 quality.
|
|
Atomic
Robo #1 (Volume 6)
Publisher: Red 5 Comics
Brian Clevinger: Writer
Scott Wegener: Art
Ronda Pattison: Colors
|
Red 5 Comics has has just published issue #1 in
the sixth and latest 5-issue Atomic Robo mini-series.
As Atomic Robo fanatics like me can tell non-readers,
the series chronicles the tongue-in-cheek adventures
of our favorite Robot lad, created back in the 1920's
by Thomas Edison's main inventor rival Nichola Tesla.
The previous volumes of this series each features
a multi-issue story arc set in a different 20th
century historical period, blending the pop culture
and scientific technology of each era into a very
entertaining science-based action adventure. The
comic book is scripted by Brian Clevinger with art
by Scott Wegener and colors by Ronda Pattison.
The new volume 6 series
is the first plotline set in the present-day August
of 2011. As head of his scientific research company
Tesladyne, Atomic Robo receives an emergency request
from NASA to rescue 5 astronauts stuck in Earth
orbit. The plotline follows a 7-hour countdown,
as Robo and his scientist support team, all featured
in previous storylines, scramble to figure out how
to get-up into orbit and save the astronauts. An
interweaving sub-plot features two ultra-nerd Tesladyne
scientists, who Robo dispatches to London to assist
Scotland Yard in investigating the mysterious vanishing
of a London building. Issue #1 ends in a dramatic
cliffhanger, as Robo gets up to Earth orbit to find
a situation that no one on Earth expected.
The key to the very popular
success of this comic book franchise is the creative
team's skill in blending some really interesting
science action adventure plot details with a very
witty, well-presented sense of humor on the part
of Robo and his co-stars. The closest comparison
that I can make is to the comic strip Dilbert's
sense of humor, toned-down a bit and mixed in with
old-school science fiction pulp storytelling, and
you're in the Atomic Robo ballpark. Volume 6 keeps
the Atomic Robo series winstreak intact, giving
us a much-needed fix of this wonderful, wacky and
funny blend of unique comic book adventure and humor.
Its also fun to read a Robo tale set in the present-day
for a change. Note to Red 5 Comics: after five volumes
of historical story settings as well as the current
present-day setting, how about setting the upcoming
Volume 7 series sometime in the future?
So stop reading this review already and get down to
That's Entertainment to pick-up your very own issue
#1 copy of this latest Volume 6 series starring everyone's
favorite Atomic Robo!
|
Contest
Winner Announcement!!!
Our latest contest challenge was
for you to correctly tell us which Red Sox player has hit
the longest home run in Fenway Park's history and also tell
us in what permanent way has the team commemorated the event
at the stadium. And our contest winner selected via a roll
of the dice from among several correct entries is (drumroll,
please)...Keith Martin, who correctly identified Red Sox
slugger Ted Williams as the player who belted the longest-ever
Fenway home run into the right field bleachers. The homer
was belted on June 9, 1946 in a game against the Detroit
Tigers and traveled 502 feet before it landed at the fan
seated in Section 42, Row 37, Seat 21. Its estimated that
the ball would have traveled a total of 535 feet if the
seat hadn't gotten in its way! The seat is painted red among
a sea of green bleacher seats to permanently honor The Splendid
Splinter's achievement and game tickets to sit in the seat
can be purchased for $23.00 a game. Congrats to Keith who
wins our contest first prize $10.00 gift certificate to
That's Entertainment!!!
New
Contest Announcement!!!
Let's focus this week on the current
mega-event in the comic book reading world, DC's roll-out
of The New 52. Your challenge this week is to e-mail us
at Gordon_A@msn.com
and tell us what you think, either positively, negatively
or a mix of both, about specific New 52 premier issues.
I'm hearing all sorts of opinions ranging from very good,
unfortunately bad and much in-between, so let's hear from
you about which titles you like or dislike, and why. I personally
was disappointed in Batgirl #1 (see review above) and my
brother Dave tells me that Animal Man #1 and Action #1 are
really, really good comics. So tell us what you think! As
always, our first prize contest winner will receive a $10.00
gift certificate to That's Entertainment (you can buy more
issues of The New 52 with your prize)!
That's all for now, so have
two great comic book reading weeks and see you again on
September 30 Here In Bongo Congo!
|
|
|
|
|
|
|