|
|
|
|
Review Date: 05/28/2010
Good King Leonardo offers up four varied comic book titles
this week, ranging from two new titles that
revisit the classic Golden Age of comics to two funky, cutting-edge
21st century alternative comics:
|
|
|
|
|
|
DCU:
Legacies #1
Publisher: D.C. Comics
Len Wein: Writer
Andy Kubert: Pencils
Joe Kubert: Inks
Scott Kolins: Additional Art
Mike Atiyeh and Brad Anderson: Colors |
|
|
DC
Comics has just published issue #1 in a planned ten-issue
mini-series entitled DCU: Legacies. The series
is scripted by veteran writer Len Wein with a large
art team led by veteran Joe Kubert and his son Andy
Kubert. The mini-series is a planned tribute to
the various historic eras of the DC comic book universe,
starting with the Golden Age and ending with our modern
DC universe. Each issue is planned to highlight
certain characters, narrative events and themes that
evolved the DC universe forward through these
many decades.
Issue
#1 has a main feature story and a shorter
back-up story. The lead tale is entitled "In
The Beginning..." and kicks-off this multi-issue story
arc with a plot focusing on the emergence of the original Golden
Age DC superheros. Senior citizen Paul Lincoln
narrates the tale as a flashback story to his youth.
Paul is depicted as a boy growing up in the well-known
New York City/Metropolis Suicide Slum, taking his
first young steps down the wrong path of a life
of petty crime. That is, until his path crosses
more than once with DC Golden Age heroes such as The
Masked Avenger, The Sandman and the original
Atom. Paul is conflicted between his pull toward
crime and his admiration for these brand-new costumed
avengers. The story climaxes with the young
Paul saving The Atom's life in a street battle with
criminals, whereupon the boy begins to gravitate
more toward living a good life. This first
entry into the history of the DC universe ends with
Paul's new heroes portrayed on the cover of Life Magazine
as they announce the formation of the original Justice
Society of America.
Our second story is an eight-page tale entitled "Snapshot:
Reflection!" and is also written by Len Wein, with
art by J.G. Jones and colors by Alex Sinclair.
The story features two interweaving storythreads.
In the first, reporter Scott Scanlon and his photographer
sidekick investigate mysterious events that occured
the previous evening at a socialite's party.
A flashback narrative details the strange events of
the evening as a confrontation between Doctor Fate
and a demon, unfolding at the expense of the
wealthy socialites attending the gala. A second
storythread features our two investigative journalists
sparring over the supposed superhero and paranormal
facts of the incident, with Scanlon rationalizing
every step of the event with his skepticism and disbelief
in both superheros and the paranormal.
Both of these issue #1 stories get this new series
off on a very solid and entertaining footing.
The concept of Legacies parallels the acclaimed
Marvel Comics series "Marvels," in which creator Alex
Ross gave us a similar historical flashback to the
key events in the evolution of that company's comic
book universe. While both series also narrate
the epic through the eyes of a non-super-powered civilian
who witnessed those times, here DC trumps Marvel by
toning-down the style of the effort. Marvel
put the whole thing on a pedestal, delivering its
legacy story with an aura of pretentiousness and an
atmosphere of doomsday, giving the whole tale a creepy
tone, as the helpless civilians stood around like
ants while the omnipotent superheros played god before
humanity. Its a much folksier, quainter
and more positive place here in the Golden Age of
the DC universe, with a storyline in which the average
folk welcome their newly-emerged heroes with both
curiosity and hope. With both stories
in this issue putting mankind on an equal footing
with the superheros, DC has kicked-off a more
enjoyable series that will show the reader how American
society and the heroes evolved in mutual partnership
as history unfolds.
So an obvious positive thumbs-up for this latest effort
at providing an historical perspective to the DC universe.
Irregardless of each reader's preferred historical
era of superheros, this new title is an enjoyable
read for all DC superhero fans, providing an entertaining
and satisfying perspective of the iconic events of
one of the "big two" comic book publisher's hallowed
history.
|
|
|
|
|
|
|
|
|
|
|
First
Wave #2
Publisher: D.C. Comics
Brian Azzarello: Writer
Rags Morales: Art
Nei Ruffino: Colors |
|
|
DC Comics has just released issue #2 in its planned 6-issue
mini-series entitled "First Wave." As I mentioned
in my issue #1 review, this series also revisits the
early Golden Age years of the D.C. universe. Unlike
"Legacies", which re-tells iconic events from those
historic days, First Wave brings the early Art Deco stylings
of several DC characters into the present day with a
new story version of these folks, including Doc Savage,
The Spirit, The Blackhawks, Rima The Jungle Girl and
a young, rookie Batman. The series is scripted
by Brian Azzarello with art by Rags Morales and Nei
Ruffino.
The
plot of issue #2 mostly revolves around Denny Colt,
a.k.a. The Spirit. Most of the action takes
place between Colt and The Blackhawks, who are presented
here as a more renegade mercenaries-for-hire group,
whom The Spirit has antagonized and who are thus out
for revenge against him. A smaller side-plot
features Rima in a South American thriller storythread
begun in issue #1. There's also a one-panel
appearance by the newbie Batman. The issue climaxes
with Doc Savage arriving on the scene and rescuing
The Spirit from a nasty captivity by The Blackhawks.
I gave issue #1 a positive review, and I'm not shifting
to a negative review with this issue. But I
can't remember the last time that I was so quickly
disappointed in the decline of story quality
between two back-to-back isues of a title. Writer
Azzarello is making two huge mistakes with this series.
The first is to make some traditional Golden Age DC
heroes the bad guys in this storytelling. While
it was creepy enough to transform The Spirit's good-natured
sidekick Commissioner Dolan in issue #1 into a corrupt
adversary, the trend worsens here with the transformation
of The Blackhawks essentially into common street thugs.
The second mistake is incorporating too many sub-plots
into this series. Both issues jump around too
often between four basic storythreads, which is just
too much variety to advance the storytelling for
a satisfying read in only six planned mini-series
issues.
So I'm giving this comic a mixed review. Its
definitely interesting and worth checking-out for
the little reinterpretations of these early DC universe
heroes in this new series (i.e., The Spirit's sidekick
Ebony reinterpreted as a woman). Just don't
expect a major event-worthy story effort here equal
in quality to "Legacies," and you won't feel disappointed.
|
|
|
|
|
|
|
|
|
|
|
I,
Zombie #1
Publisher D.C. Vertigo Comics
Chris Roberson: Writer
Michael Allred: Art
Laura Allred: Colors |
|
|
D.C.'s Vertigo comics line has just released issue #1 of its
new "I, Zombie" title with a $1.00 price promotion.
The new series is scripted by Chris Roberson with art
by Michael Allred and colors by Laura Allred.
This new take on the zombie fiction genre is narrated
by its feature character, the twentysomething Gwen
Dylan. Gwen lives in Eugene, Oregon and works
as a gravedigger at an "eco-friendly" graveyard.
Why, you wonder? For the side benefits, of course!
Turns-out Gwen is afflicted with zombieism (is that
a real word?). While we don't learn her backstory
in issue #1, we are introduced to Gwen's predicament,
which is that she must eat a human brain once a month
in order to function as a normal human being, as opposed
to "going all Night Of The Living Dead" on people,
per Gwen's own words. An interesting side effect
is that Gwen also ingests the dead brain donor's memories.
By the end of issue #1, Gwen's latest new memories reveal that
her latest graveyard donor was murdered, leading her
to decide that she must find the poor guy's killer.
This new comic title is one hoot-and-a-half of a fresh
take on zombie fiction, just chock-full of new and
creative elements for this type of storytelling.
Its best feature is Gwen's support staff of other
supernatural friends and aquaintences, including 1960's
mod-style ghost friend Ellie, Spot The Were-Terrier
and a team of hot vampire chicks who referee local
paintball tournaments in order to prey on
the doofus players for their blood supply.
Michael and Laura Allred provide a Roy Lichtenstein-like
pop-art style that's just perfection personified for
the mix of tongue-in-cheek dark humor and satire that
writer Chris Roberson wraps around his script.
I've said it in a limited few of my previous reviews
(i.e., Jersey Gods) and I'll gladly say it again,
here. There's a fantastic Showtime or HBO t.v.
series just waiting to burst-out of this wonderful
wacky comic book. So my advice is to grab this
$1.00 promo issue #1 and then stay on-title for the
ride, so you can brag to friends and family that you
were an "I, Zombie" fan before (fill-in your favorite
young Hollywood starlet, here) made the role of Gwen
Dylan a pop culture television sensation.
|
|
|
|
|
|
|
|
|
|
|
Atomic
Robo #3
Publisher: Red 5 Comics
Brian Clevinger: Writer
Scott Wegener: Art
Ronda Pattison: Colors |
|
|
My favorite comic book robot character, Atomic Robo, is up
to issue #3 of its latest four-issue annual mini-series.
As mentioned in an earlier Atomic Robo review, A.R.'s
fictional bio makes him the creation of Thomas
Edison's rival, famed historical inventor Nicola Tesla.
Each issue is set in a different decade between the
present-day and the 1920's, and features Atomic Robo
and his colleagues at the Tesladyne science corporation in
some form of satire-soaked scientific predicament.
This comic book title is also renowned for a very
popular Free Comic Day issue of a few years ago, pitting
Atomic Robo against a nut job of an intelligent
dinosaur named Dr. Dinosaur in a Looney Tunes-style
battle on a tropical island.
The latest issue's plot is set in the year 1999
in the French Polynesia island chain. Investigating
an odd rumor, Atomic Robo discovers the above-mentioned
Dr. Dinosaur on a small island in the chain.
Wackiness ensues, as the nutbag of a dinosaur "scientist"
captures Robo, Robo escapes and spends the back half
of the issue trying to catch the dinosaur with the
assistance of his Tesladyne teammates. I won't
give away the specifics of the ending for fear of
being a spoiler.
I'm starting to have split feelings about this comic
book title. I'm still giving it a positive thumbs-up,
for its extremely sharp and funny dialogue and story
situations. Praise must also be given to
the creative team for finally returning us to a Doctor
Dinosaur plot. There's nothing funnier in comicdom
at the moment than the cat-and-mouse extended dialogue
in this issue between Atomic Robo and Dr. Dinosaur,
highlighting the complete Nutty Professor self-delusion
of this character, who fancies himself a mad scientist,
but proves time and again that he's just King Of The
Idiots.
On the flip side, the current issue #3 also strengthens
the uneasy feeling I've been getting lately that this
comic title is becoming a one-trick pony, in that
the plotline every month is overly simplistic and
sight gag-oriented. While its funny and entertaining,
the stories in these latest issues breeze-by awfully
quickly with barely-there plotlines. After reading
this latest issue, I felt as if I'd eaten a really
good appetizer when I was hoping for an actual meal.
We deserve far more comic reading sustenance than
the promise of potential that we get in this year's
Atomic Robo multi-issue story arc.
So the bottom line of these conflicting review observations: keep
reading this wonderful comic book title, but let's
all e-mail the publisher per the letters page contact
information and beg for more substance, details and
more bang in each future issue.
|
|
|
|
|
New
Contest Announcement!!!
As we mentioned last week, the Bongo Congo panel of judges
received a whole bunch of interesting entries to
our last contest, which challenged you to propose
your own idea for one of our contests. While we'll
try several of the entries in upcoming weeks, let's start
this week with conest co-winner Tanja Pevner's contest
idea, followed next time with co-winner Gordon Dupuis's
contest.
Tanja proposes what she calls a "Design A Futuristic Item"
contest. She challenges you to create and submit
a "cool or futuristic item" that could appear in a comic
book or fantasy/horror/science fiction story. As
examples, you could propose an item of technology (flying
car, etc.), bio-engineering (flying zebra, etc.), social
engineering (zombie children), etc. So be traditional
or wacky, or somewhere in-between, but e-mail us at Gordon_A@msn.com with your
great idea for your cutting edge item (plant, animal,
mineral, technology, etc.) that you think would be an
interesting element to a comic book or genre story.
Our contest winner will receive a $10.00 gift certificate
to That's Entertainment.
That's all for now, so have a great Memorial
Day Weekend and comic book
reading week, and see you again next week Here In Bongo
Congo!
|
|
|
|
|
|
|