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Review
Date: 10/03/2008
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Ambush
Bug: Year None #1
Story by: Keith Giffen, Robert Loren Fleming, Wonder
Chick
Art by: Keith Giffen, Al Milgrom, Wonder Chick
Colors by: Guy Major
Letters by: Pat Brosseau
Cover by: Liam Sharp
Publisher: DC Comics |
DC is in the process of issuing
a six-issue Ambush Bug-Year None mini-series.
Issues #1 through #3 are on the new issues wall at
That's Entertainment, so I decided to give issue #1
a review.
Keith Giffen created Ambush
Bug as an oddball DC character in the 1980's.
He's been an interesting satirical minor character
over the years, often used by DC writers and artists
in a very surreal and unexpected manner.
Some DC artists/writers have even just put him silently
in the background of a panel; I recall one comic panel
just had one of his antennas peeking into the scene!
The current mini-series puts
Ambush Bug back in the main character role.
Its written by Bug creator Keith Giffen along with
Robert Fleming and drawn by Giffen along
with Al Milgrom. Issue #1's basic plot is a
murder mystery, as Ambush Bug pops around (that's
his thing, he pops in and out of places-teleport is
too elegant a word for it!) trying to solve the mystery
of who is murdering various DC female characters,
including Jonni DC, a female version of the old Johnny
DC cartoon logo.
To be honest, although the
plot is solid, it doesn't really matter, here.
The entire comic is just a very funny, well-crafted
satirical riff on bits and pieces of the Silver Age
DC universe. Think of Mad Magazine doing an
issue satirizing the DC Universe and you get the picture.
What I most enjoyed about
this issue is the range of Giffen's satirical bits.
It was fun to see humorous send-ups of a wide range
of DC minutiae, including the old Cap's Hobby Hints
comic strip that ran in the 1960's DC comics.
He even gets major mileage out of skewering the old
checkerboard paneling design along the border of Silver
Age DC comics!
All in all, this creative
team keeps the laughs coming from start to finish.
I'm sold on this mini-series and look forward to checking-out
the remaining issues. Hope you do, too!
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Flash
Gordon #1
Story by: Brendan Deneen
Art by: Paul Green
Letters by: Richard Emms
Cover by: Paul Green
Publisher: Ardden Entertainment |
One of the most famous newspaper comic strips of all
time is Flash Gordon, created back in the 1930's by
Alex Raymond. The comic has been paired with
the equally famous Buck Rogers over the decades as
the premier science fiction strip of the newspaper
world. The basic premise follows Earth adventurer
Gordon, his girlfriend Dale Arden and scientist Dr.
Hans Zarkov as they have adventures and battle Ming
The Merciless from the planet Mongo.
Writer Brendan Deneen secured
the rights from King Features Syndicate to produce
an independent Flash Gordon comic book and distribute
it through Diamond Distributors, in affiliation with
Graham Cracker Comics, a chain of comic stores in
the Chicago area. Deneen has partnered with
artist Paul Green on this effort.
Deneen has taken the approach
of updating the Flash Gordon story from its original
Art Deco world of the 1930's to our modern society.
As such, issue #1 is a modern retelling of the origin
strips of the series, with the three characters getting
together and at the end of the issue blasting off
in a rocket ship for Mongo and their first encounter
with Ming The Merciless.
I had a mixed reaction to
this comic. On the positive side, Paul Green's
art is beautiful. Credit also has to be given
to Deneen for trying to update an iconic classic into
our world. Its not easy to make such major changes,
but he's done a credible job of adding 2008 social
elements to the Flash Gordon world. Dale Arden
is a CIA agent, who pairs with Yale Professor/CIA
training school washout Gordon in finding the missing
Zarkov in Africa, realizing that the good doctor has
been framed by rogue CIA elements, and banding together
to head for Mongo and destiny. Deneen mixes-in
modern action and intrigue story elements well, such
as the CIA world, references to weapons of mass destruction,
use of modern adventure technology, etc.
Unfortunately, a critical negative
here is that the storyline just plain drags;
there's too much talking head dialogue, with the story
moving much too slowly. This is the flaw of
an independent effort done outside of a conventional
comic publisher, which would have provided professional
editing oversight of this project, resulting in a
tighter and much more effective storyline.
Overall, the issue just feels
too much like an amateur, albeit loving tribute to
the creative team's favorite comic book subject.
It takes an entire comic book issue here for the three
main characters to get together and blast off for
outer space in the very last panel, an event that
should have happened no more than one-third of the
way into this book.
As such, a reluctant thumbs-down against
recommending this one. While its a heartfelt
attempt at paying tribute to a great comic figure,
its in desperate need for the editing touch of an
established comic book company to move it into
the plus column for quality.
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