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Review Date: 08/22/2008

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Justice
Society of America #17
Story by: Geoff Johns, Alex Ross
Art by: Fernando Pasarin, Prentis Rollins, John Stanisci
Colors by: Hi-Fi
Letters by: Rob Leigh
Cover by: Alex Ross
Publisher: DC Comics
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As a life-long D.C. fanatic, I've
always shied-away from the D.C. efforts at larger-group,
ensemble titles and story arcs. Marvel built a
solid part of their quality reputation on X-Men and
Avenger titles, and they just seemed to do a more original,
creative job of story-telling and plot than Justice
League, which was the main D.C. equivalent to those
titles back then. My brother David considers Justice
Society of America one of his favorite titles these
days, so I thought I'd dive into the group ensemble
comic world and give it a swim.
Justice Society of America
#17 is subtitled "One World, Under Gog" and is the second
issue in a multi-story arc. The story is by the
premier writing team of Geoff Johns and Alex Ross (with
an Alex Ross cover), pencilled by Fernando Pasarin and
inked by Prentis Rollins and John Stanisci.
The story plot centers upon
the arrival on Earth of a giant supposed deity
named Gog, who has God-like powers of healing people
and the environment, and appears peaceful. However,
a parallel-Earth Superman has warned the Justice Society
that Gog will choose a herald named Magog, who will
ultimately lead all superheros toward violence and disaster.
You would expect only high
quality storytelling from the likes of Johns and Ross,
and they don't disappoint with this comic. They
mix a nice pace of plotting, some action and the impelling
intrigue and mystery as the Justice Society and the
world slowly learn the god-like extent of Gog's powers,
question his true intent and deal with his direct effect
on Society member's lives and abilities.
Two particular elements of
this comic issue and the basic Justice Society line
made a strong impression upon me. The first was
the good fit that the writers made among three groups
of D.C. heroes that interact in this Justice Society
storyline: golden age heroes, silver age heroes and
new, upcoming heroes that I for one never crossed paths
with before reading this comic. Mixing established
popular characters from very different eras, along with
new characters can often feel forced in a story,
but the writers make it all feel very right and natural,
here.
Secondly, I really liked the
way Johns and Ross weaved together this issue's sub-plots,
and I was very impressed with one particular sub-plot
in which two of the heroes, Doctor Mid-Nite and Mr.
Terrific, have a discussion questoning the meaning of
faith in light of the arrival on Earth of the seemingly
deified Gog. It's an extremely literate element
in this comic that on a smaller scale reminded me somewhat
of the literate quality of Alan Moore's classic graphic
novel Watchmen.
All in all, a thumbs-up for
this issue and title. D.C.'s definitely doing
a good job at the moment of providing an entertaining
and high quality large group ensemble superhero comic
line, so check out this issue if you want lots
of group superhero entertainment. I enjoyed the
story enough to go back out and buy myself a copy of
Justice Society of America Annual #1, which continues
one sub-plot from issue #17 regarding Gog supposedly
sending Power Girl back to her homeworld. |
New
Contest Announcement!
On the heels of our
Wonder Woman/Wonder Girl contest, here's your next
challenge! Your assignment (if you choose to accept
it) is to e-mail me at Gordon_A@msn.com
and tell me which superhero character, from either
the D.C. or Marvel universes, do you consider the least
worthwhile or valuable from a comic industry perspective-basically,
not worth the ink and paper expended on him or her.
A basic groundrule, here:
your contest entry cannot be a minor or mostly one-shot
character. Go out on a limb, here, people, and give
me an established superhero character, someone that your
friends, colleagues and the comic book industry basically
like or even adore, but who really gets under your skin.
Two personal examples for me:
Although he's a successful, decades-long character
from Marvel, I can't see any worth in The Hulk-me Hulk,
me have no brain, me smash, etc., etc. It gets old
and boring for me really fast, folks. Likewise with
D.C.'s Booster Gold. I never saw this guy before I
read 52, (although I might have seen him in the second series
run of Mr. Miracle in the early 1990's), and I just don't
see any value in having this self-promoting, selfish egomaniac
in any storyline (unless some writer chooses to take his
character in a better direction in the future).
So there! Throw the gauntlet
down, tick-off your friends and comic fanatics alike, again,
e-mail me your best shot at Gordon_A@msn.com!
I'll announce the best entry in an upcoming column, with
the winner getting a graphic novel as a prize from the good
folks at That's Entertainment.
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